class tile():
	
	def __init__(self,graphic,move,hurt,special='None'):
		
		self.graphic = graphic
		self.move = move
		self.hurt = hurt
		self.special = special
		
tile_list = {}
tile_list['#'] = tile('wall',False,False)
tile_list['.'] = tile('floor',True,False)
tile_list['+'] = tile('fence',False,False)
tile_list['d'] = tile('door',False,False,'door')
tile_list['k'] = tile('key',True,False,'key')
tile_list['^'] = tile('thorn',True,True)
tile_list['h'] = tile('heart',True,False,'heart')
tile_list['*'] = tile('gem',True,False,'gem')
tile_list['c'] = tile('checkpoint_passiv',True,False,'cp_passiv')
tile_list['C'] = tile('checkpoint_activ',True,False,'cp_activ')
tile_list['t'] = tile('teleport',True,False)
tile_list['A'] = tile('amulett',True,False)
tile_list['~'] = tile('wall',True,False)#hidden wall
